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Drag to aim. Slow drags aim fine; quick flicks turn fast. -
Every level deals three cards. Your pick changes the next volley. -
Clear a chapter’s waves and its boss is waiting.
What’s down there
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The run
Break blocks, level up, stack powers. Every run digs a little deeper than the last.
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Eight orbs that evolve
Ember becomes Inferno. Storm becomes Tempest. Max an orb and pick its evolution card.
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Five biomes, five bosses
Each chapter ends with a boss waiting at the bottom.
- Amber Mines
- Amethyst Grotto
- Frostbite Caverns
- Magma Forge
- Void Rift
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The Abyss
Cleared the chapters? The Abyss is endless. There is no bottom, only your best depth.
Free. No account. No ads during a run.